#include "badguy/owl.hpp"
-#include "sprite/sprite.hpp"
-#include "supertux/object_factory.hpp"
-#include "supertux/sector.hpp"
+#include "audio/sound_manager.hpp"
#include "object/anchor_point.hpp"
#include "object/player.hpp"
#include "object/rock.hpp"
+#include "sprite/sprite.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
#include "util/reader.hpp"
#include "util/log.hpp"
{
BadGuy::active_update (elapsed_time);
+ if(frozen)
+ return;
+
if (carried_object != NULL) {
if (!is_above_player ()) {
Vector obj_pos = get_anchor_pos (bbox, ANCHOR_BOTTOM);
carried_object->ungrab (*this, dir);
carried_object = NULL;
}
- else
+
+ else
carried_object->grab (*this, obj_pos, dir);
}
-
else { /* if (is_above_player) */
carried_object->ungrab (*this, dir);
carried_object = NULL;
}
void
+Owl::kill_fall()
+{
+ sound_manager->play("sounds/fall.wav", get_pos());
+ physic.set_velocity_y(0);
+ physic.set_acceleration_y(0);
+ physic.enable_gravity(true);
+ set_state(STATE_FALLING);
+
+ if (carried_object != NULL) {
+ carried_object->ungrab (*this, dir);
+ carried_object = NULL;
+ }
+
+ // start dead-script
+ run_dead_script();
+}
+
+void
+Owl::freeze()
+{
+ if (carried_object != NULL) {
+ carried_object->ungrab (*this, dir);
+ carried_object = NULL;
+ }
+ physic.enable_gravity(true);
+ BadGuy::freeze();
+}
+
+void
+Owl::unfreeze()
+{
+ BadGuy::unfreeze();
+ physic.set_velocity_x(dir == LEFT ? -FLYING_SPEED : FLYING_SPEED);
+ physic.enable_gravity(false);
+ sprite->set_action(dir == LEFT ? "left" : "right");
+}
+
+bool
+Owl::is_freezable() const
+{
+ return true;
+}
+
+void
Owl::collision_solid(const CollisionHit& hit)
{
+ if(frozen)
+ {
+ BadGuy::collision_solid(hit);
+ return;
+ }
if(hit.top || hit.bottom) {
physic.set_velocity_y(0);
} else if(hit.left || hit.right) {