Merge branch 'feature/c++11'
[supertux.git] / src / badguy / owl.cpp
index a110b23..f31fe9c 100644 (file)
 
 #include "badguy/owl.hpp"
 
+#include "audio/sound_manager.hpp"
+#include "object/anchor_point.hpp"
+#include "object/player.hpp"
+#include "object/rock.hpp"
 #include "sprite/sprite.hpp"
 #include "supertux/object_factory.hpp"
 #include "supertux/sector.hpp"
-#include "object/player.hpp"
-#include "object/rock.hpp"
 #include "util/reader.hpp"
 #include "util/log.hpp"
 
@@ -29,8 +31,8 @@
 #define ACTIVATION_DISTANCE 128.0
 
 Owl::Owl(const Reader& reader) :
-  BadGuy(reader, "images/creatures/owl/owl.sprite"),
-  carried_obj_name("rock"),
+  BadGuy(reader, "images/creatures/owl/owl.sprite", LAYER_OBJECTS + 1),
+  carried_obj_name("skydive"),
   carried_object(NULL)
 {
   reader.get("carry", carried_obj_name);
@@ -38,8 +40,8 @@ Owl::Owl(const Reader& reader) :
 }
 
 Owl::Owl(const Vector& pos, Direction d) :
-  BadGuy(pos, d, "images/creatures/owl/owl.sprite"),
-  carried_obj_name("rock"),
+  BadGuy(pos, d, "images/creatures/owl/owl.sprite", LAYER_OBJECTS + 1),
+  carried_obj_name("skydive"),
   carried_object(NULL)
 {
   set_action (dir == LEFT ? "left" : "right", /* loops = */ -1);
@@ -97,12 +99,23 @@ Owl::active_update (float elapsed_time)
 {
   BadGuy::active_update (elapsed_time);
 
+  if(frozen)
+    return;
+
   if (carried_object != NULL) {
     if (!is_above_player ()) {
-      Vector obj_pos = get_pos ();
-
-      obj_pos.y += bbox.get_height ();
-      carried_object->grab (*this, obj_pos, dir);
+      Vector obj_pos = get_anchor_pos (bbox, ANCHOR_BOTTOM);
+      obj_pos.x -= 16.0; /* FIXME: Actually do use the half width of the carried object here. */
+      obj_pos.y += 3.0; /* Move a little away from the hitbox (the body). Looks nicer. */
+
+      //To drop enemie before leave the screen
+      if (obj_pos.x<=16 || obj_pos.x+16>=Sector::current()->get_width()){
+        carried_object->ungrab (*this, dir);
+        carried_object = NULL;
+      }
+
+     else
+        carried_object->grab (*this, obj_pos, dir);
     }
     else { /* if (is_above_player) */
       carried_object->ungrab (*this, dir);
@@ -128,17 +141,68 @@ Owl::collision_squished(GameObject&)
 }
 
 void
+Owl::kill_fall()
+{
+  sound_manager->play("sounds/fall.wav", get_pos());
+  physic.set_velocity_y(0);
+  physic.set_acceleration_y(0);
+  physic.enable_gravity(true);
+  set_state(STATE_FALLING);
+
+  if (carried_object != NULL) {
+    carried_object->ungrab (*this, dir);
+    carried_object = NULL;
+  }
+
+  // start dead-script
+  run_dead_script();
+}
+
+void
+Owl::freeze()
+{
+  if (carried_object != NULL) {
+    carried_object->ungrab (*this, dir);
+    carried_object = NULL;
+  }
+  physic.enable_gravity(true);
+  BadGuy::freeze();
+}
+
+void
+Owl::unfreeze()
+{
+  BadGuy::unfreeze();
+  physic.set_velocity_x(dir == LEFT ? -FLYING_SPEED : FLYING_SPEED);
+  physic.enable_gravity(false);
+  sprite->set_action(dir == LEFT ? "left" : "right");
+}
+
+bool
+Owl::is_freezable() const
+{
+  return true;
+}
+
+void
 Owl::collision_solid(const CollisionHit& hit)
 {
+  if(frozen)
+  {
+    BadGuy::collision_solid(hit);
+    return;
+  }
   if(hit.top || hit.bottom) {
     physic.set_velocity_y(0);
   } else if(hit.left || hit.right) {
     if (dir == LEFT) {
       set_action ("right", /* loops = */ -1);
+      dir = RIGHT;
       physic.set_velocity_x (FLYING_SPEED);
     }
     else {
       set_action ("left", /* loops = */ -1);
+      dir = LEFT;
       physic.set_velocity_x (-FLYING_SPEED);
     }
   }