#define HEADER_SUPERTUX_BADGUY_OWL_HPP
#include "badguy/badguy.hpp"
+#include "object/portable.hpp"
class Owl : public BadGuy
{
void collision_solid(const CollisionHit& hit);
protected:
+ void active_update (float elapsed_time);
bool collision_squished(GameObject& object);
HitResponse collision_player(Player& player, const CollisionHit& hit);
+
+ std::string carried_obj_name;
+ Portable *carried_object;
};
#endif /* HEADER_SUPERTUX_BADGUY_OWL_HPP */