float vy = -cos(angle)*velocity;
Vector pspeed = Vector(vx, vy);
Vector paccel = Vector(0, 100);
- Sector::current()->add_object(new SpriteParticle("images/objects/particles/poisonivy.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
+ Sector::current()->add_object(std::make_shared<SpriteParticle>("images/objects/particles/poisonivy.sprite",
+ "default",
+ ppos, ANCHOR_MIDDLE,
+ pspeed, paccel,
+ LAYER_OBJECTS-1));
}
kill_squished(object);
return true;