}
bool
+PoisonIvy::is_freezable() const
+{
+ return true;
+}
+
+bool
PoisonIvy::collision_squished(GameObject& object)
{
sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
float vy = -cos(angle)*velocity;
Vector pspeed = Vector(vx, vy);
Vector paccel = Vector(0, 100);
- Sector::current()->add_object(new SpriteParticle("images/objects/particles/poisonivy.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
+ Sector::current()->add_object(std::make_shared<SpriteParticle>("images/objects/particles/poisonivy.sprite",
+ "default",
+ ppos, ANCHOR_MIDDLE,
+ pspeed, paccel,
+ LAYER_OBJECTS-1));
}
kill_squished(object);
return true;