{
reader.get("x", start_position.x);
reader.get("y", start_position.y);
- stay_on_platform = false;
- reader.get("stay-on-platform", stay_on_platform);
bbox.set_size(31.8, 31.8);
sprite = sprite_manager->create("images/creatures/poison_ivy/poison_ivy.sprite");
set_direction = false;
}
-PoisonIvy::PoisonIvy(float pos_x, float pos_y, Direction d, bool stay_on_plat = false)
+PoisonIvy::PoisonIvy(float pos_x, float pos_y, Direction d)
{
start_position.x = pos_x;
start_position.y = pos_y;
- stay_on_platform = stay_on_plat;
bbox.set_size(31.8, 31.8);
sprite = sprite_manager->create("images/creatures/poison_ivy/poison_ivy.sprite");
set_direction = true;
writer.write_float("x", start_position.x);
writer.write_float("y", start_position.y);
- if (stay_on_platform) writer.write_bool("stay-on-platform", true);
writer.end_list("poisonivy");
}
sprite->set_action(dir == LEFT ? "left" : "right");
}
-void
-PoisonIvy::active_update(float elapsed_time)
-{
- BadGuy::active_update(elapsed_time);
-
- if (stay_on_platform && may_fall_off_platform())
- {
- dir = (dir == LEFT ? RIGHT : LEFT);
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(-physic.get_velocity_x());
- }
-}
-
bool
PoisonIvy::collision_squished(Player& player)
{