offset_y(0),
hatch_timer()
{
- base_sprite = sprite_manager->create("images/creatures/ghosttree/root-base.sprite");
+ base_sprite = SpriteManager::current()->create("images/creatures/ghosttree/root-base.sprite");
base_sprite->set_action("appearing", 1);
base_sprite->set_animation_loops(1); // TODO: necessary because set_action ignores loops for default action
physic.enable_gravity(false);