-// $Id$
-//
// SuperTux - "Will-O-Wisp" Badguy
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-#include <config.h>
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include "root.hpp"
-#include "sprite/sprite_manager.hpp"
-#include "timer.hpp"
+#include "badguy/root.hpp"
#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
static const float SPEED_GROW = 256;
static const float SPEED_SHRINK = 128;
static const float HATCH_TIME = 0.75;
-Root::Root(const Vector& pos)
- : BadGuy(pos, "images/creatures/ghosttree/root.sprite", LAYER_TILES-1),
- mystate(STATE_APPEARING), offset_y(0)
+Root::Root(const Vector& pos) :
+ BadGuy(pos, "images/creatures/ghosttree/root.sprite", LAYER_TILES-1),
+ mystate(STATE_APPEARING),
+ base_sprite(),
+ offset_y(0),
+ hatch_timer()
{
- base_sprite.reset(sprite_manager->create("images/creatures/ghosttree/root-base.sprite"));
+ base_sprite = sprite_manager->create("images/creatures/ghosttree/root-base.sprite");
base_sprite->set_action("appearing", 1);
base_sprite->set_animation_loops(1); // TODO: necessary because set_action ignores loops for default action
physic.enable_gravity(false);
if ((mystate != STATE_APPEARING) && (mystate != STATE_VANISHING)) BadGuy::draw(context);
}
+/* EOF */