// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include "audio/sound_manager.hpp"
#include "badguy/bomb.hpp"
#include "badguy/short_fuse.hpp"
#include "object/bullet.hpp"
walk_speed = 100;
max_drop_height = -1;
- //Prevent stutter when Tux jumps on Mr Bomb
- sound_manager->preload("sounds/explosion.wav");
-
//Check if we need another sprite
if( !reader.get( "sprite", sprite_name ) ){
return;