{
public:
ShortFuse(const Reader& reader);
- ShortFuse(const Vector& pos, Direction d);
protected:
HitResponse collision_player (Player& player, const CollisionHit& hit);
+ HitResponse collision_bullet (Bullet& bullet, const CollisionHit& );
bool collision_squished (GameObject& object);
void kill_fall (void);
void explode (void);