#include "random_generator.hpp"
namespace {
- const float VERTICAL_SPEED = 450; /**< y-speed when jumping */
+ const float VERTICAL_SPEED = -450; /**< y-speed when jumping */
const float HORIZONTAL_SPEED = 220; /**< x-speed when jumping */
const float MIN_RECOVER_TIME = 0.1; /**< minimum time to stand still before starting a (new) jump */
const float MAX_RECOVER_TIME = 1.0; /**< maximum time to stand still before starting a (new) jump */
if(state != JUMPING) return CONTINUE;
// check if we hit the floor while falling
- if ((hit.normal.y < 0) && (physic.get_velocity_y() < 0)) {
+ if ((hit.normal.y < 0) && (physic.get_velocity_y() > 0)) {
set_state(STANDING);
}
// check if we hit the roof while climbing
- if ((hit.normal.y > 0) && (physic.get_velocity_y() > 0)) {
+ if ((hit.normal.y > 0) && (physic.get_velocity_y() < 0)) {
physic.set_velocity_y(0);
}