{
public:
SkullyHop(const lisp::Lisp& reader);
- SkullyHop(float pos_x, float pos_y, Direction d);
+ SkullyHop(const Vector& pos, Direction d);
void activate();
void write(lisp::Writer& writer);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+ void collision_solid(const CollisionHit& hit);
HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
bool collision_squished(Player& player);
void active_update(float elapsed_time);
+ virtual SkullyHop* clone() const { return new SkullyHop(*this); }
+
protected:
enum SkullyHopState {
STANDING,
JUMPING
};
- bool has_initial_direction;
- Direction initial_direction;
-
Timer recover_timer;
SkullyHopState state;
};
#endif
-