#include "object/explosion.hpp"
SkyDive::SkyDive(const Reader& reader) :
- BadGuy(reader, "images/creatures/bombfish/bombfish.sprite"),
+ BadGuy(reader, "images/creatures/skydive/skydive.sprite"),
is_grabbed(false)
{
}
SkyDive::SkyDive(const Vector& pos, Direction d) :
- BadGuy(pos, d, "images/creatures/bombfish/bombfish.sprite"),
+ BadGuy(pos, d, "images/creatures/skydive/skydive.sprite"),
is_grabbed(false)
{
}