Snail::Snail(const Reader& reader) :
WalkingBadguy(reader, "images/creatures/snail/snail.sprite", "left", "right"),
state(STATE_NORMAL),
- flat_timer(),
kicked_delay_timer(),
squishcount(0)
{
Snail::Snail(const Vector& pos, Direction d) :
WalkingBadguy(pos, d, "images/creatures/snail/snail.sprite", "left", "right"),
state(STATE_NORMAL),
- flat_timer(),
kicked_delay_timer(),
squishcount(0)
{
Snail::be_flat()
{
state = STATE_FLAT;
- sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
- sprite->set_fps(64);
+ sprite->set_action(dir == LEFT ? "flat-left" : "flat-right", 1);
physic.set_velocity_x(0);
physic.set_velocity_y(0);
-
- flat_timer.start(4);
}
void
Snail::be_kicked()
{
state = STATE_KICKED_DELAY;
- sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
- sprite->set_fps(64);
+ sprite->set_action(dir == LEFT ? "flat-left" : "flat-right", 1);
physic.set_velocity_x(0);
physic.set_velocity_y(0);
case STATE_NORMAL:
WalkingBadguy::active_update(elapsed_time);
- break;
+ return;
case STATE_FLAT:
- if (flat_timer.started()) {
- sprite->set_fps(64 - 15 * flat_timer.get_timegone());
- }
- if (flat_timer.check()) {
+ if (sprite->animation_done()) {
be_normal();
}
- BadGuy::active_update(elapsed_time);
break;
case STATE_KICKED_DELAY:
physic.set_velocity_y(KICKSPEED_Y);
state = STATE_KICKED;
}
- BadGuy::active_update(elapsed_time);
break;
case STATE_KICKED:
physic.set_velocity_x(physic.get_velocity_x() * pow(0.99, elapsed_time/0.02));
- if (fabsf(physic.get_velocity_x()) < walk_speed) be_normal();
- BadGuy::active_update(elapsed_time);
+ if (sprite->animation_done() || (fabsf(physic.get_velocity_x()) < walk_speed)) be_normal();
break;
}
+
+ BadGuy::active_update(elapsed_time);
}
void
Snail::collision_solid(const CollisionHit& hit)
{
- update_on_ground_flag(hit);
-
switch (state) {
case STATE_NORMAL:
WalkingBadguy::collision_solid(hit);
- break;
- case STATE_FLAT:
- if(hit.top || hit.bottom) {
- physic.set_velocity_y(0);
- }
- if(hit.left || hit.right) {
- }
- break;
- case STATE_KICKED_DELAY:
- if(hit.top || hit.bottom) {
- physic.set_velocity_y(0);
- }
- if(hit.left || hit.right) {
- physic.set_velocity_x(0);
- }
- break;
+ return;
case STATE_KICKED:
- if(hit.top || hit.bottom) {
- physic.set_velocity_y(0);
- }
if(hit.left || hit.right) {
sound_manager->play("sounds/iceblock_bump.wav", get_pos());
dir = (dir == LEFT) ? RIGHT : LEFT;
sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
- physic.set_velocity_x(-physic.get_velocity_x()*0.75);
- if (fabsf(physic.get_velocity_x()) < walk_speed) be_normal();
+ physic.set_velocity_x(-physic.get_velocity_x());
}
-
+ }
+ /* fall-through */
+ case STATE_FLAT:
+ case STATE_KICKED_DELAY:
+ if(hit.top || hit.bottom) {
+ physic.set_velocity_y(0);
}
break;
}
+ update_on_ground_flag(hit);
+
}
HitResponse