: BadGuy(reader, "images/creatures/snail/snail.sprite"), state(STATE_NORMAL), squishcount(0)
{
set_direction = false;
+ sound_manager->preload("sounds/iceblock_bump.wav");
+ sound_manager->preload("sounds/stomp.wav");
+ sound_manager->preload("sounds/kick.wav");
}
Snail::Snail(const Vector& pos, Direction d)
{
set_direction = true;
initial_direction = d;
+ sound_manager->preload("sounds/iceblock_bump.wav");
+ sound_manager->preload("sounds/stomp.wav");
+ sound_manager->preload("sounds/kick.wav");
}
void