Downgrade surface format message from warning to debug
[supertux.git] / src / badguy / snail.cpp
index 95d1dcd..f0f62f2 100644 (file)
 #include <math.h>
 
 namespace {
-const float KICKSPEED = 500;
-const int MAXSQUISHES = 10;
-const float KICKSPEED_Y = -500; /**< y-velocity gained when kicked */
+const float SNAIL_KICK_SPEED = 500;
+const int MAX_SNAIL_SQUISHES = 10;
+const float SNAIL_KICK_SPEED_Y = -500; /**< y-velocity gained when kicked */
 }
 
 Snail::Snail(const Reader& reader) :
-  WalkingBadguy(reader, "images/creatures/snail/snail.sprite", "left", "right"), 
-  state(STATE_NORMAL), 
-  flat_timer(),
+  WalkingBadguy(reader, "images/creatures/snail/snail.sprite", "left", "right"),
+  state(STATE_NORMAL),
   kicked_delay_timer(),
   squishcount(0)
 {
   walk_speed = 80;
   max_drop_height = 600;
-  sound_manager->preload("sounds/iceblock_bump.wav");
-  sound_manager->preload("sounds/stomp.wav");
-  sound_manager->preload("sounds/kick.wav");
+  SoundManager::current()->preload("sounds/iceblock_bump.wav");
+  SoundManager::current()->preload("sounds/stomp.wav");
+  SoundManager::current()->preload("sounds/kick.wav");
 }
 
 Snail::Snail(const Vector& pos, Direction d) :
-  WalkingBadguy(pos, d, "images/creatures/snail/snail.sprite", "left", "right"), 
-  state(STATE_NORMAL), 
-  flat_timer(),
+  WalkingBadguy(pos, d, "images/creatures/snail/snail.sprite", "left", "right"),
+  state(STATE_NORMAL),
   kicked_delay_timer(),
   squishcount(0)
 {
   walk_speed = 80;
   max_drop_height = 600;
-  sound_manager->preload("sounds/iceblock_bump.wav");
-  sound_manager->preload("sounds/stomp.wav");
-  sound_manager->preload("sounds/kick.wav");
+  SoundManager::current()->preload("sounds/iceblock_bump.wav");
+  SoundManager::current()->preload("sounds/stomp.wav");
+  SoundManager::current()->preload("sounds/kick.wav");
 }
 
 void
@@ -77,23 +75,19 @@ void
 Snail::be_flat()
 {
   state = STATE_FLAT;
-  sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
-  sprite->set_fps(64);
+  sprite->set_action(dir == LEFT ? "flat-left" : "flat-right", 1);
 
   physic.set_velocity_x(0);
   physic.set_velocity_y(0);
-
-  flat_timer.start(4);
 }
 
 void
 Snail::be_kicked()
 {
   state = STATE_KICKED_DELAY;
-  sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
-  sprite->set_fps(64);
+  sprite->set_action(dir == LEFT ? "flat-left" : "flat-right", 1);
 
-  physic.set_velocity_x(0);
+  physic.set_velocity_x(dir == LEFT ? -SNAIL_KICK_SPEED : SNAIL_KICK_SPEED);
   physic.set_velocity_y(0);
 
   // start a timer to delay addition of upward movement until we are (hopefully) out from under the player
@@ -108,88 +102,91 @@ Snail::can_break(){
 void
 Snail::active_update(float elapsed_time)
 {
+  if(frozen)
+  {
+    BadGuy::active_update(elapsed_time);
+    return;
+  }
+
   switch (state) {
 
     case STATE_NORMAL:
       WalkingBadguy::active_update(elapsed_time);
-      break;
+      return;
 
     case STATE_FLAT:
-      if (flat_timer.started()) {
-        sprite->set_fps(64 - 15 * flat_timer.get_timegone());
-      }
-      if (flat_timer.check()) {
+      if (sprite->animation_done()) {
         be_normal();
       }
-      BadGuy::active_update(elapsed_time);
       break;
 
     case STATE_KICKED_DELAY:
       if (kicked_delay_timer.check()) {
-        physic.set_velocity_x(dir == LEFT ? -KICKSPEED : KICKSPEED);
-        physic.set_velocity_y(KICKSPEED_Y);
+        physic.set_velocity_x(dir == LEFT ? -SNAIL_KICK_SPEED : SNAIL_KICK_SPEED);
+        physic.set_velocity_y(SNAIL_KICK_SPEED_Y);
         state = STATE_KICKED;
       }
-      BadGuy::active_update(elapsed_time);
       break;
 
     case STATE_KICKED:
       physic.set_velocity_x(physic.get_velocity_x() * pow(0.99, elapsed_time/0.02));
-      if (fabsf(physic.get_velocity_x()) < walk_speed) be_normal();
-      BadGuy::active_update(elapsed_time);
+      if (sprite->animation_done() || (fabsf(physic.get_velocity_x()) < walk_speed)) be_normal();
       break;
 
   }
+
+  BadGuy::active_update(elapsed_time);
+}
+
+bool
+Snail::is_freezable() const
+{
+  return true;
 }
 
 void
 Snail::collision_solid(const CollisionHit& hit)
 {
-  update_on_ground_flag(hit);
+  if(frozen)
+  {
+    WalkingBadguy::collision_solid(hit);
+    return;
+  }
 
   switch (state) {
     case STATE_NORMAL:
       WalkingBadguy::collision_solid(hit);
-      break;
-    case STATE_FLAT:
-      if(hit.top || hit.bottom) {
-        physic.set_velocity_y(0);
-      }
-      if(hit.left || hit.right) {
-      }
-      break;
-    case STATE_KICKED_DELAY:
-      if(hit.top || hit.bottom) {
-        physic.set_velocity_y(0);
-      }
-      if(hit.left || hit.right) {
-        physic.set_velocity_x(0);
-      }
-      break;
+      return;
     case STATE_KICKED:
-      if(hit.top || hit.bottom) {
-        physic.set_velocity_y(0);
-      }
       if(hit.left || hit.right) {
-        sound_manager->play("sounds/iceblock_bump.wav", get_pos());
+        SoundManager::current()->play("sounds/iceblock_bump.wav", get_pos());
 
         if( ( dir == LEFT && hit.left ) || ( dir == RIGHT && hit.right) ){
           dir = (dir == LEFT) ? RIGHT : LEFT;
           sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
 
-          physic.set_velocity_x(-physic.get_velocity_x()*0.75);
-          if (fabsf(physic.get_velocity_x()) < walk_speed) be_normal();
+          physic.set_velocity_x(-physic.get_velocity_x());
         }
-
+      }
+      /* fall-through */
+    case STATE_FLAT:
+    case STATE_KICKED_DELAY:
+      if(hit.top || hit.bottom) {
+        physic.set_velocity_y(0);
       }
       break;
   }
 
+  update_on_ground_flag(hit);
+
 }
 
 HitResponse
 Snail::collision_badguy(BadGuy& badguy, const CollisionHit& hit)
 {
+  if(frozen)
+    return WalkingBadguy::collision_badguy(badguy, hit);
+
   switch(state) {
     case STATE_NORMAL:
       return WalkingBadguy::collision_badguy(badguy, hit);
@@ -206,28 +203,60 @@ Snail::collision_badguy(BadGuy& badguy, const CollisionHit& hit)
   return ABORT_MOVE;
 }
 
+HitResponse
+Snail::collision_player(Player& player, const CollisionHit& hit)
+{
+  if(frozen)
+    return WalkingBadguy::collision_player(player, hit);
+
+  // handle kicks from left or right side
+  if(state == STATE_FLAT && (hit.left || hit.right)) {
+    if(hit.left) {
+      dir = RIGHT;
+    } else if(hit.right) {
+      dir = LEFT;
+    }
+    player.kick();
+    be_kicked();
+    return FORCE_MOVE;
+  }
+
+  return BadGuy::collision_player(player, hit);
+}
+
 bool
 Snail::collision_squished(GameObject& object)
 {
+  if(frozen)
+    return WalkingBadguy::collision_squished(object);
+
+  Player* player = dynamic_cast<Player*>(&object);
+  if(player && (player->does_buttjump || player->is_invincible())) {
+    kill_fall();
+    player->bounce(*this);
+    return true;
+  }
+
   switch(state) {
 
     case STATE_KICKED:
     case STATE_NORMAL:
-    {
-      Player* player = dynamic_cast<Player*>(&object);
+
+      // Can't stomp in midair
+      if(!on_ground())
+        break;
+
       squishcount++;
-      if ((squishcount >= MAXSQUISHES) || (player && player->does_buttjump)) {
+      if (squishcount >= MAX_SNAIL_SQUISHES) {
         kill_fall();
         return true;
       }
-    }
-
-    sound_manager->play("sounds/stomp.wav", get_pos());
-    be_flat();
-    break;
+      SoundManager::current()->play("sounds/stomp.wav", get_pos());
+      be_flat();
+      break;
 
     case STATE_FLAT:
-      sound_manager->play("sounds/kick.wav", get_pos());
+      SoundManager::current()->play("sounds/kick.wav", get_pos());
       {
         MovingObject* movingobject = dynamic_cast<MovingObject*>(&object);
         if (movingobject && (movingobject->get_pos().x < get_pos().x)) {
@@ -244,7 +273,6 @@ Snail::collision_squished(GameObject& object)
 
   }
 
-  Player* player = dynamic_cast<Player*>(&object);
   if (player) player->bounce(*this);
   return true;
 }