fix cr/lfs and remove trailing whitespaces...
[supertux.git] / src / badguy / spidermite.cpp
index d8f6970..42210d2 100644 (file)
 #include "spidermite.hpp"
 
 static const float FLYTIME = 1.2;
-static const float FLYSPEED = 100.0;
+static const float FLYSPEED = -100.0;
 
 SpiderMite::SpiderMite(const lisp::Lisp& reader)
+       : BadGuy(reader, "images/creatures/spidermite/spidermite.sprite")
 {
-  reader.get("x", start_position.x);
-  reader.get("y", start_position.y);
-  bbox.set_size(31.8, 31.8);
-  sprite = sprite_manager->create("images/creatures/spidermite/spidermite.sprite");
   physic.enable_gravity(false);
 }
 
-SpiderMite::SpiderMite(float pos_x, float pos_y)
+SpiderMite::SpiderMite(const Vector& pos)
+       : BadGuy(pos, "images/creatures/spidermite/spidermite.sprite")
 {
-  start_position.x = pos_x;
-  start_position.y = pos_y;
-  bbox.set_size(31.8, 31.8);
-  sprite = sprite_manager->create("images/creatures/spidermite/spidermite.sprite");
   physic.enable_gravity(false);
 }
 
@@ -54,7 +48,7 @@ SpiderMite::write(lisp::Writer& writer)
   writer.end_list("spidermite");
 }
 
-void 
+void
 SpiderMite::activate()
 {
   sprite->set_action(dir == LEFT ? "left" : "right");
@@ -71,18 +65,16 @@ SpiderMite::collision_squished(Player& player)
   return true;
 }
 
-HitResponse
-SpiderMite::collision_solid(GameObject& , const CollisionHit& hit)
+void
+SpiderMite::collision_solid(const CollisionHit& hit)
 {
-  if(fabsf(hit.normal.y) > 1.5) { // hit floor or roof?
+  if(hit.top || hit.bottom) { // hit floor or roof?
     physic.set_velocity_y(0);
   }
-
-  return CONTINUE;
 }
 
 void
-SpiderMite::active_update(float elapsed_time) 
+SpiderMite::active_update(float elapsed_time)
 {
   if(timer.check()) {
     if(mode == FLY_UP) {