Spiky::Spiky(const lisp::Lisp& reader)
: BadGuy(reader, "images/creatures/spiky/spiky.sprite")
{
+ reader.get("direction", direction);
+ set_direction = false;
+ if( direction != "auto" && direction != ""){
+ set_direction = true;
+ initial_direction = str2dir( direction );
+ }
}
void
{
writer.start_list("spiky");
+ writer.write_string("direction", direction);
writer.write_float("x", start_position.x);
writer.write_float("y", start_position.y);
void
Spiky::activate()
{
+ if( set_direction ){
+ dir = initial_direction;
+ }
physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
sprite->set_action(dir == LEFT ? "left" : "right");
}