Moved some sprites from LAYER_OBJECTS to LAYER_FLOATINGOBJECTS
[supertux.git] / src / badguy / spiky.hpp
index fc04ffb..8eed442 100644 (file)
@@ -32,8 +32,6 @@ public:
   void active_update(float elapsed_time);
   HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
   HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
-private:
-  bool stay_on_platform;
 };
 
 #endif