#include "sprite/sprite.hpp"
#include "supertux/object_factory.hpp"
-static const float WALKSPEED = 80;
-
SSpiky::SSpiky(const Reader& reader)
: WalkingBadguy(reader, "images/creatures/spiky/sleepingspiky.sprite", "left", "right"), state(SSPIKY_SLEEPING)
{
- walk_speed = WALKSPEED;
+ walk_speed = 80;
max_drop_height = 600;
}
SSpiky::freeze()
{
WalkingBadguy::freeze();
- sprite->set_action(dir == LEFT ? "iced-left" : "iced-right");
state = SSPIKY_WALKING; // if we get hit while sleeping, wake up :)
}