* Use overloading in Lisp and Writer
[supertux.git] / src / badguy / sspiky.cpp
index ad80b8d..3980b9c 100644 (file)
@@ -24,7 +24,7 @@
 static const float WALKSPEED = 80;
 
 SSpiky::SSpiky(const lisp::Lisp& reader)
-       : WalkingBadguy(reader, "images/creatures/spiky/sleepingspiky.sprite", "left", "right"), state(SSPIKY_SLEEPING)
+        : WalkingBadguy(reader, "images/creatures/spiky/sleepingspiky.sprite", "left", "right"), state(SSPIKY_SLEEPING)
 {
   walk_speed = WALKSPEED;
   max_drop_height = -1;
@@ -39,7 +39,7 @@ SSpiky::write(lisp::Writer& writer)
 }
 
 void
-SSpiky::activate()
+SSpiky::initialize()
 {
   state = SSPIKY_SLEEPING;
   physic.set_velocity_x(0);
@@ -99,7 +99,7 @@ SSpiky::active_update(float elapsed_time) {
     if(sprite->animation_done()) {
       // start walking
       state = SSPIKY_WALKING;
-      WalkingBadguy::activate();
+      WalkingBadguy::initialize();
     }
 
     BadGuy::active_update(elapsed_time);