Player* player = this->get_nearest_player();
if (player) {
- Rect mb = this->get_bbox();
- Rect pb = player->get_bbox();
+ Rectf mb = this->get_bbox();
+ Rectf pb = player->get_bbox();
bool inReach_left = (pb.p2.x >= mb.p2.x-((dir == LEFT) ? 256 : 0));
bool inReach_right = (pb.p1.x <= mb.p1.x+((dir == RIGHT) ? 256 : 0));