Short Fuse runs dead-script when exploding, not just when kill_fall() is called
[supertux.git] / src / badguy / sspiky.cpp
index 63a311c..a386184 100644 (file)
@@ -26,7 +26,7 @@ SSpiky::SSpiky(const Reader& reader)
   : WalkingBadguy(reader, "images/creatures/spiky/sleepingspiky.sprite", "left", "right"), state(SSPIKY_SLEEPING)
 {
   walk_speed = WALKSPEED;
-  max_drop_height = -1;
+  max_drop_height = 600;
 }
 
 void
@@ -68,8 +68,8 @@ SSpiky::active_update(float elapsed_time) {
 
     Player* player = this->get_nearest_player();
     if (player) {
-      Rect mb = this->get_bbox();
-      Rect pb = player->get_bbox();
+      Rectf mb = this->get_bbox();
+      Rectf pb = player->get_bbox();
 
       bool inReach_left = (pb.p2.x >= mb.p2.x-((dir == LEFT) ? 256 : 0));
       bool inReach_right = (pb.p1.x <= mb.p1.x+((dir == RIGHT) ? 256 : 0));
@@ -111,6 +111,4 @@ SSpiky::is_freezable() const
   return true;
 }
 
-IMPLEMENT_FACTORY(SSpiky, "sspiky");
-
 /* EOF */