Some Yeti boss work. Yes, you *can* beat it as small tux. (And the secret area *is...
[supertux.git] / src / badguy / stalactite.cpp
index 3622003..449b592 100644 (file)
 
 static const int SHAKE_RANGE_X = 40;
 static const float SHAKE_TIME = .8f;
-static const float SQUISH_TIME = 2;
 static const float SHAKE_RANGE_Y = 400;
 
 Stalactite::Stalactite(const Reader& lisp) :
   BadGuy(lisp, "images/creatures/stalactite/stalactite.sprite", LAYER_TILES - 1),
   timer(),
-  state(STALACTITE_HANGING)
+  state(STALACTITE_HANGING),
+  shake_delta()
 {
   countMe = false;
   set_colgroup_active(COLGROUP_TOUCHABLE);
@@ -50,15 +50,14 @@ Stalactite::active_update(float elapsed_time)
       }
     }
   } else if(state == STALACTITE_SHAKING) {
+    shake_delta = Vector(systemRandom.rand(-3,3), 0);
     if(timer.check()) {
       state = STALACTITE_FALLING;
       physic.enable_gravity(true);
       set_colgroup_active(COLGROUP_MOVING);
     }
-  } else if(state == STALACTITE_FALLING || state == STALACTITE_SQUISHED) {
+  } else if(state == STALACTITE_FALLING) {
     movement = physic.get_movement(elapsed_time);
-    if(state == STALACTITE_SQUISHED && timer.check())
-      remove_me();
   }
 }
 
@@ -66,10 +65,13 @@ void
 Stalactite::squish()
 {
   state = STALACTITE_SQUISHED;
-  set_colgroup_active(COLGROUP_MOVING_ONLY_STATIC);
+  physic.enable_gravity(true);
+  physic.set_velocity_x(0);
+  physic.set_velocity_y(0);
+  set_state(STATE_SQUISHED);
   sprite->set_action("squished");
-  if(!timer.started())
-    timer.start(SQUISH_TIME);
+  set_group(COLGROUP_MOVING_ONLY_STATIC);
+  run_dead_script();
 }
 
 void
@@ -109,8 +111,6 @@ Stalactite::collision_badguy(BadGuy& other, const CollisionHit& hit)
     other.kill_fall();
   }
 
-  remove_me();
-
   return FORCE_MOVE;
 }
 
@@ -122,16 +122,13 @@ Stalactite::kill_fall()
 void
 Stalactite::draw(DrawingContext& context)
 {
-  if(get_state() != STATE_ACTIVE)
+  if(get_state() == STATE_INIT || get_state() == STATE_INACTIVE)
     return;
 
   if(state == STALACTITE_SQUISHED) {
     sprite->draw(context, get_pos(), LAYER_OBJECTS);
-    return;
-  }
-
-  if(state == STALACTITE_SHAKING) {
-    sprite->draw(context, get_pos() + Vector(systemRandom.rand(-3,3), 0), layer);
+  } else if(state == STALACTITE_SHAKING) {
+    sprite->draw(context, get_pos() + shake_delta, layer);
   } else {
     sprite->draw(context, get_pos(), layer);
   }
@@ -144,6 +141,4 @@ Stalactite::deactivate()
     remove_me();
 }
 
-IMPLEMENT_FACTORY(Stalactite, "stalactite");
-
 /* EOF */