static const int SHAKE_RANGE_X = 40;
static const float SHAKE_TIME = .8f;
-static const float SQUISH_TIME = 2;
static const float SHAKE_RANGE_Y = 400;
Stalactite::Stalactite(const Reader& lisp) :
physic.enable_gravity(true);
set_colgroup_active(COLGROUP_MOVING);
}
- } else if(state == STALACTITE_FALLING || state == STALACTITE_SQUISHED) {
+ } else if(state == STALACTITE_FALLING) {
movement = physic.get_movement(elapsed_time);
- if(state == STALACTITE_SQUISHED && timer.check())
- remove_me();
}
}
Stalactite::squish()
{
state = STALACTITE_SQUISHED;
- set_colgroup_active(COLGROUP_MOVING_ONLY_STATIC);
- sprite->set_action("squished");
- if(!timer.started())
- timer.start(SQUISH_TIME);
+ physic.enable_gravity(true);
+ physic.set_velocity_x(0);
+ physic.set_velocity_y(0);
+ set_state(STATE_SQUISHED);
+ set_group(COLGROUP_MOVING_ONLY_STATIC);
+ run_dead_script();
}
void
remove_me();
}
-IMPLEMENT_FACTORY(Stalactite, "stalactite");
-
/* EOF */