* Split systemRandom into graphicsRandom (particles, eye candy, etc.) and gameRandom...
[supertux.git] / src / badguy / stalactite.cpp
index 449b592..a5f688a 100644 (file)
@@ -50,7 +50,7 @@ Stalactite::active_update(float elapsed_time)
       }
     }
   } else if(state == STALACTITE_SHAKING) {
-    shake_delta = Vector(systemRandom.rand(-3,3), 0);
+    shake_delta = Vector(graphicsRandom.rand(-3,3), 0);
     if(timer.check()) {
       state = STALACTITE_FALLING;
       physic.enable_gravity(true);