Removed trailing whitespace from all *.?pp files
[supertux.git] / src / badguy / stumpy.cpp
index 7654292..5a61070 100644 (file)
@@ -1,12 +1,10 @@
-//  $Id: stumpy.cpp 3980 2006-07-10 19:55:56Z sommer $
-//
 //  SuperTux
 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
 //
-//  This program is free software; you can redistribute it and/or
-//  modify it under the terms of the GNU General Public License
-//  as published by the Free Software Foundation; either version 2
-//  of the License, or (at your option) any later version.
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
 //
 //  This program is distributed in the hope that it will be useful,
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  GNU General Public License for more details.
 //
 //  You should have received a copy of the GNU General Public License
-//  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
-#include <config.h>
+#include "badguy/stumpy.hpp"
 
-#include "stumpy.hpp"
-#include "poisonivy.hpp"
-#include "random_generator.hpp"
+#include "audio/sound_manager.hpp"
+#include "math/random_generator.hpp"
+#include "object/player.hpp"
 #include "object/sprite_particle.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
+
+#include <math.h>
 
-static const float WALKSPEED = 120;
+static const float STUMPY_SPEED = 120;
 static const float INVINCIBLE_TIME = 1;
 
-Stumpy::Stumpy(const lisp::Lisp& reader)
-  : WalkingBadguy(reader, "images/creatures/mr_tree/stumpy.sprite","left","right"), mystate(STATE_NORMAL)
+Stumpy::Stumpy(const Reader& reader) :
+  WalkingBadguy(reader, "images/creatures/mr_tree/stumpy.sprite","left","right"),
+  mystate(STATE_NORMAL),
+  invincible_timer()
 {
-  walk_speed = WALKSPEED;
+  walk_speed = STUMPY_SPEED;
   max_drop_height = 16;
-  sound_manager->preload("sounds/mr_tree.ogg");
   sound_manager->preload("sounds/mr_treehit.ogg");
 }
 
-Stumpy::Stumpy(const Vector& pos, Direction d)
-  : WalkingBadguy(pos, d, "images/creatures/mr_tree/stumpy.sprite","left","right"), mystate(STATE_INVINCIBLE)
+Stumpy::Stumpy(const Vector& pos, Direction d) :
+  WalkingBadguy(pos, d, "images/creatures/mr_tree/stumpy.sprite","left","right"),
+  mystate(STATE_INVINCIBLE),
+  invincible_timer()
 {
-  walk_speed = WALKSPEED;
+  walk_speed = STUMPY_SPEED;
   max_drop_height = 16;
   sound_manager->preload("sounds/mr_treehit.ogg");
   invincible_timer.start(INVINCIBLE_TIME);
 }
 
-
-void
-Stumpy::write(lisp::Writer& writer)
-{
-  writer.start_list("stumpy");
-  WalkingBadguy::write(writer);
-  writer.end_list("stumpy");
-}
-
 void
-Stumpy::activate()
+Stumpy::initialize()
 {
   switch (mystate) {
     case STATE_INVINCIBLE:
       sprite->set_action(dir == LEFT ? "dizzy-left" : "dizzy-right");
       bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
-      physic.vx = 0;
+      physic.set_velocity_x(0);
       break;
     case STATE_NORMAL:
-      WalkingBadguy::activate();
+      WalkingBadguy::initialize();
       break;
   }
 }
@@ -75,8 +70,8 @@ Stumpy::active_update(float elapsed_time)
   switch (mystate) {
     case STATE_INVINCIBLE:
       if (invincible_timer.check()) {
-       mystate = STATE_NORMAL;
-        WalkingBadguy::activate();
+        mystate = STATE_NORMAL;
+        WalkingBadguy::initialize();
       }
       BadGuy::active_update(elapsed_time);
       break;
@@ -107,8 +102,8 @@ Stumpy::collision_squished(GameObject& object)
     // TODO: provide convenience function in MovingSprite or MovingObject?
     for (int i = 0; i < 25; i++) {
       Vector ppos = bbox.get_middle();
-      float angle = systemRandom.randf(-M_PI_2, M_PI_2);
-      float velocity = systemRandom.randf(45, 90);
+      float angle = graphicsRandom.randf(-M_PI_2, M_PI_2);
+      float velocity = graphicsRandom.randf(45, 90);
       float vx = sin(angle)*velocity;
       float vy = -cos(angle)*velocity;
       Vector pspeed = Vector(vx, vy);
@@ -132,10 +127,10 @@ Stumpy::collision_solid(const CollisionHit& hit)
   switch (mystate) {
     case STATE_INVINCIBLE:
       if(hit.top || hit.bottom) {
-        physic.vy = 0;
+        physic.set_velocity_y(0);
       }
       if(hit.left || hit.right) {
-        physic.vx = 0;
+        physic.set_velocity_x(0);
       }
       break;
     case STATE_NORMAL:
@@ -150,10 +145,10 @@ Stumpy::collision_badguy(BadGuy& badguy, const CollisionHit& hit)
   switch (mystate) {
     case STATE_INVINCIBLE:
       if(hit.top || hit.bottom) {
-       physic.vy = 0;
+        physic.set_velocity_y(0);
       }
       if(hit.left || hit.right) {
-       physic.vx = 0;
+        physic.set_velocity_x(0);
       }
       return CONTINUE;
       break;
@@ -164,4 +159,10 @@ Stumpy::collision_badguy(BadGuy& badguy, const CollisionHit& hit)
   return CONTINUE;
 }
 
-IMPLEMENT_FACTORY(Stumpy, "stumpy")
+bool
+Stumpy::is_freezable() const
+{
+  return true;
+}
+
+/* EOF */