{
walk_speed = WALKSPEED;
max_drop_height = 16;
- sound_manager->preload("sounds/mr_tree.ogg");
sound_manager->preload("sounds/mr_treehit.ogg");
}
switch (mystate) {
case STATE_INVINCIBLE:
if (invincible_timer.check()) {
- mystate = STATE_NORMAL;
+ mystate = STATE_NORMAL;
WalkingBadguy::initialize();
}
BadGuy::active_update(elapsed_time);
switch (mystate) {
case STATE_INVINCIBLE:
if(hit.top || hit.bottom) {
- physic.set_velocity_y(0);
+ physic.set_velocity_y(0);
}
if(hit.left || hit.right) {
- physic.set_velocity_x(0);
+ physic.set_velocity_x(0);
}
return CONTINUE;
break;