static const float JUMP_OFF_SPEED_Y = 500;
Totem::Totem(const lisp::Lisp& reader)
+ : BadGuy(reader, "images/creatures/totem/totem.sprite")
{
carrying = 0;
carried_by = 0;
-
- reader.get("x", start_position.x);
- reader.get("y", start_position.y);
- sprite = sprite_manager->create("images/creatures/totem/totem.sprite");
- bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
}
Totem::Totem(const Totem& other)