tree(tree_),
suck_target()
{
- sound_manager->preload(TREEWILLOSOUND);
+ SoundManager::current()->preload(TREEWILLOSOUND);
this->radius = radius_;
this->angle = 0;
void
TreeWillOWisp::activate()
{
- sound_source = sound_manager->create_sound_source(TREEWILLOSOUND);
+ sound_source = SoundManager::current()->create_sound_source(TREEWILLOSOUND);
sound_source->set_position(get_pos());
sound_source->set_looping(true);
sound_source->set_gain(2.0);