-// $Id$
-//
// SuperTux - "Will-O-Wisp" Badguy
// Copyright (C) 2007 Matthias Braun
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-#include <config.h>
-
-#include "treewillowisp.hpp"
-#include "ghosttree.hpp"
-#include "object/lantern.hpp"
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-static const std::string SOUNDFILE = "sounds/willowisp.wav";
-static const float SUCKSPEED = 25;
+#include "badguy/treewillowisp.hpp"
-TreeWillOWisp::TreeWillOWisp(GhostTree* tree, const Vector& pos,
- float radius, float speed)
- : BadGuy(Vector(0, 0), "images/creatures/willowisp/willowisp.sprite",
- LAYER_OBJECTS - 20), was_sucked(false), mystate(STATE_DEFAULT), tree(tree)
+#include "audio/sound_manager.hpp"
+#include "audio/sound_source.hpp"
+#include "badguy/ghosttree.hpp"
+#include "object/lantern.hpp"
+#include "object/player.hpp"
+#include "sprite/sprite.hpp"
+
+#include <math.h>
+
+static const std::string TREEWILLOSOUND = "sounds/willowisp.wav";
+
+TreeWillOWisp::TreeWillOWisp(GhostTree* tree_, const Vector& pos,
+ float radius_, float speed_) :
+ BadGuy(tree_->get_pos() + pos, "images/creatures/willowisp/willowisp.sprite",
+ LAYER_OBJECTS - 20),
+ was_sucked(false),
+ mystate(STATE_DEFAULT),
+ color(),
+ angle(),
+ radius(),
+ speed(),
+ sound_source(),
+ tree(tree_),
+ suck_target()
{
- treepos_delta = pos;
- sound_manager->preload(SOUNDFILE);
+ SoundManager::current()->preload(TREEWILLOSOUND);
- this->radius = radius;
+ this->radius = radius_;
this->angle = 0;
- this->speed = speed;
- start_position = tree->get_pos() + treepos_delta;
+ this->speed = speed_;
+
+ set_colgroup_active(COLGROUP_MOVING);
}
TreeWillOWisp::~TreeWillOWisp()
void
TreeWillOWisp::activate()
{
- sound_source.reset(sound_manager->create_sound_source(SOUNDFILE));
+ sound_source = SoundManager::current()->create_sound_source(TREEWILLOSOUND);
sound_source->set_position(get_pos());
sound_source->set_looping(true);
sound_source->set_gain(2.0);
sound_source->set_reference_distance(32);
sound_source->play();
-
- set_group(COLGROUP_MOVING);
}
void
{
mystate = STATE_VANISHING;
sprite->set_action("vanishing", 1);
- set_group(COLGROUP_DISABLED);
+ set_colgroup_active(COLGROUP_DISABLED);
}
void
-TreeWillOWisp::start_sucking(Vector suck_target)
+TreeWillOWisp::start_sucking(Vector suck_target_)
{
mystate = STATE_SUCKED;
- this->suck_target = suck_target;
+ this->suck_target = suck_target_;
was_sucked = true;
}
return true;
if (dynamic_cast<Player*>(&other))
return true;
-
+
return false;
}
}
if (mystate == STATE_SUCKED) {
- Vector dir = suck_target - get_pos();
- if(dir.norm() < 5) {
+ Vector dir_ = suck_target - get_pos();
+ if(dir_.norm() < 5) {
vanish();
return;
}
- Vector newpos = get_pos() + dir * elapsed_time;
+ Vector newpos = get_pos() + dir_ * elapsed_time;
movement = newpos - get_pos();
return;
}
angle = fmodf(angle + elapsed_time * speed, (float) (2*M_PI));
- Vector newpos(tree->get_pos() + treepos_delta + Vector(sin(angle) * radius, 0));
+ Vector newpos(start_position + Vector(sin(angle) * radius, 0));
movement = newpos - get_pos();
float sizemod = cos(angle) * 0.8f;
/* TODO: modify sprite size */
}
void
-TreeWillOWisp::set_color(const Color& color)
+TreeWillOWisp::set_color(const Color& color_)
{
- this->color = color;
- sprite->set_color(color);
+ this->color = color_;
+ sprite->set_color(color_);
}
Color
return color;
}
+/* EOF */