TreeWillOWisp::TreeWillOWisp(GhostTree* tree, const Vector& pos,
float radius, float speed) :
BadGuy(tree->get_pos() + pos, "images/creatures/willowisp/willowisp.sprite",
- LAYER_OBJECTS - 20),
- was_sucked(false),
- mystate(STATE_DEFAULT),
+ LAYER_OBJECTS - 20),
+ was_sucked(false),
+ mystate(STATE_DEFAULT),
color(),
angle(),
radius(),
return true;
if (dynamic_cast<Player*>(&other))
return true;
-
+
return false;
}