Made code -Wshadow clean, missed a bunch of issues in the last commit
[supertux.git] / src / badguy / treewillowisp.cpp
index c143406..5ca187e 100644 (file)
@@ -1,12 +1,10 @@
-//  $Id$
-//
 //  SuperTux - "Will-O-Wisp" Badguy
 //  Copyright (C) 2007 Matthias Braun
 //
-//  This program is free software; you can redistribute it and/or
-//  modify it under the terms of the GNU General Public License
-//  as published by the Free Software Foundation; either version 2
-//  of the License, or (at your option) any later version.
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
 //
 //  This program is distributed in the hope that it will be useful,
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  GNU General Public License for more details.
 //
 //  You should have received a copy of the GNU General Public License
-//  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-//  02111-1307, USA.
-#include <config.h>
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+#include "badguy/treewillowisp.hpp"
 
-#include "treewillowisp.hpp"
-#include "ghosttree.hpp"
+#include "audio/sound_manager.hpp"
+#include "audio/sound_source.hpp"
+#include "badguy/ghosttree.hpp"
 #include "object/lantern.hpp"
+#include "object/player.hpp"
+#include "sprite/sprite.hpp"
 
-static const std::string SOUNDFILE = "sounds/willowisp.wav";
+#include <math.h>
+
+static const std::string TREEWILLOSOUND = "sounds/willowisp.wav";
 static const float       SUCKSPEED = 25;
 
-TreeWillOWisp::TreeWillOWisp(GhostTree* tree, const Vector& pos,
-                             float radius, float speed)
-  : BadGuy(Vector(0, 0), "images/creatures/willowisp/willowisp.sprite",
-           LAYER_OBJECTS - 20), mystate(STATE_DEFAULT), tree(tree)
+TreeWillOWisp::TreeWillOWisp(GhostTree* tree_, const Vector& pos,
+                             float radius_, float speed_) :
+  BadGuy(tree_->get_pos() + pos, "images/creatures/willowisp/willowisp.sprite",
+         LAYER_OBJECTS - 20),
+  was_sucked(false),
+  mystate(STATE_DEFAULT),
+  color(),
+  angle(),
+  radius(),
+  speed(),
+  sound_source(),
+  tree(tree_),
+  suck_target()
 {
-  treepos_delta = pos;
-  sound_manager->preload(SOUNDFILE);
+  sound_manager->preload(TREEWILLOSOUND);
 
-  this->radius = radius;
+  this->radius = radius_;
   this->angle  = 0;
-  this->speed  = speed;
-  start_position = tree->get_pos() + treepos_delta;
+  this->speed  = speed_;
+
+  set_colgroup_active(COLGROUP_MOVING);
 }
 
 TreeWillOWisp::~TreeWillOWisp()
@@ -47,14 +58,12 @@ TreeWillOWisp::~TreeWillOWisp()
 void
 TreeWillOWisp::activate()
 {
-  sound_source.reset(sound_manager->create_sound_source(SOUNDFILE));
+  sound_source = sound_manager->create_sound_source(TREEWILLOSOUND);
   sound_source->set_position(get_pos());
   sound_source->set_looping(true);
   sound_source->set_gain(2.0);
   sound_source->set_reference_distance(32);
   sound_source->play();
-
-  set_group(COLGROUP_MOVING);
 }
 
 void
@@ -62,13 +71,15 @@ TreeWillOWisp::vanish()
 {
   mystate = STATE_VANISHING;
   sprite->set_action("vanishing", 1);
-  set_group(COLGROUP_DISABLED);
+  set_colgroup_active(COLGROUP_DISABLED);
 }
 
 void
-TreeWillOWisp::start_sucking()
+TreeWillOWisp::start_sucking(Vector suck_target_)
 {
   mystate = STATE_SUCKED;
+  this->suck_target = suck_target_;
+  was_sucked = true;
 }
 
 HitResponse
@@ -85,11 +96,24 @@ TreeWillOWisp::collides(GameObject& other, const CollisionHit& ) {
     return true;
   if (dynamic_cast<Player*>(&other))
     return true;
-  
+
   return false;
 }
 
 void
+TreeWillOWisp::draw(DrawingContext& context)
+{
+  sprite->draw(context, get_pos(), layer);
+
+  context.push_target();
+  context.set_target(DrawingContext::LIGHTMAP);
+
+  sprite->draw(context, get_pos(), layer);
+
+  context.pop_target();
+}
+
+void
 TreeWillOWisp::active_update(float elapsed_time)
 {
   // remove TreeWillOWisp if it has completely vanished
@@ -102,18 +126,18 @@ TreeWillOWisp::active_update(float elapsed_time)
   }
 
   if (mystate == STATE_SUCKED) {
-    Vector dir = tree->get_bbox().get_middle() - get_pos();
-    if(dir.norm() < 5) {
+    Vector dir_ = suck_target - get_pos();
+    if(dir_.norm() < 5) {
       vanish();
       return;
     }
-    Vector newpos = get_pos() + dir * elapsed_time;
+    Vector newpos = get_pos() + dir_ * elapsed_time;
     movement = newpos - get_pos();
     return;
   }
 
   angle = fmodf(angle + elapsed_time * speed, (float) (2*M_PI));
-  Vector newpos(tree->get_pos() + treepos_delta + Vector(sin(angle) * radius, 0));
+  Vector newpos(start_position + Vector(sin(angle) * radius, 0));
   movement = newpos - get_pos();
   float sizemod = cos(angle) * 0.8f;
   /* TODO: modify sprite size */
@@ -128,10 +152,10 @@ TreeWillOWisp::active_update(float elapsed_time)
 }
 
 void
-TreeWillOWisp::set_color(const Color& color)
+TreeWillOWisp::set_color(const Color& color_)
 {
-  this->color = color;
-  sprite->set_color(color);
+  this->color = color_;
+  sprite->set_color(color_);
 }
 
 Color
@@ -140,3 +164,4 @@ TreeWillOWisp::get_color() const
   return color;
 }
 
+/* EOF */