Badguys that die will still trigger collisions during the current frame (closes issue 50)
[supertux.git] / src / badguy / treewillowisp.hpp
index 60fac85..c95cbc8 100644 (file)
@@ -38,6 +38,7 @@ public:
    */
   void vanish();
   void start_sucking(Vector suck_target);
+  bool was_sucked;
 
   void active_update(float elapsed_time);
   void set_color(const Color& color);
@@ -47,6 +48,8 @@ public:
   virtual bool is_freezable() const { return false; }
   virtual void kill_fall() { vanish(); }
 
+  virtual void draw(DrawingContext& context);
+
 protected:
   virtual bool collides(GameObject& other, const CollisionHit& hit);
   HitResponse collision_player(Player& player, const CollisionHit& hit);