#include "sprite/sprite.hpp"
WalkingBadguy::WalkingBadguy(const Vector& pos,
- const std::string& sprite_name,
- const std::string& walk_left_action,
- const std::string& walk_right_action,
- int layer) :
- BadGuy(pos, sprite_name, layer),
- walk_left_action(walk_left_action),
- walk_right_action(walk_right_action),
+ const std::string& sprite_name_,
+ const std::string& walk_left_action_,
+ const std::string& walk_right_action_,
+ int layer_) :
+ BadGuy(pos, sprite_name_, layer_),
+ walk_left_action(walk_left_action_),
+ walk_right_action(walk_right_action_),
walk_speed(80),
max_drop_height(-1),
turn_around_timer(),
WalkingBadguy::WalkingBadguy(const Vector& pos,
Direction direction,
- const std::string& sprite_name,
- const std::string& walk_left_action,
- const std::string& walk_right_action,
- int layer) :
- BadGuy(pos, direction, sprite_name, layer),
- walk_left_action(walk_left_action),
- walk_right_action(walk_right_action),
+ const std::string& sprite_name_,
+ const std::string& walk_left_action_,
+ const std::string& walk_right_action_,
+ int layer_) :
+ BadGuy(pos, direction, sprite_name_, layer_),
+ walk_left_action(walk_left_action_),
+ walk_right_action(walk_right_action_),
walk_speed(80),
max_drop_height(-1),
turn_around_timer(),
}
WalkingBadguy::WalkingBadguy(const Reader& reader,
- const std::string& sprite_name,
- const std::string& walk_left_action,
- const std::string& walk_right_action,
- int layer) :
- BadGuy(reader, sprite_name, layer),
- walk_left_action(walk_left_action),
- walk_right_action(walk_right_action),
+ const std::string& sprite_name_,
+ const std::string& walk_left_action_,
+ const std::string& walk_right_action_,
+ int layer_) :
+ BadGuy(reader, sprite_name_, layer_),
+ walk_left_action(walk_left_action_),
+ walk_right_action(walk_right_action_),
walk_speed(80),
max_drop_height(-1),
turn_around_timer(),