Removed trailing whitespace from all *.?pp files
[supertux.git] / src / badguy / walking_badguy.cpp
index 203d5f7..ad74358 100644 (file)
 
 #include "sprite/sprite.hpp"
 
-WalkingBadguy::WalkingBadguy(const Vector& pos, 
-                             const std::string& sprite_name, 
-                             const std::string& walk_left_action, 
-                             const std::string& walk_right_action, 
+WalkingBadguy::WalkingBadguy(const Vector& pos,
+                             const std::string& sprite_name,
+                             const std::string& walk_left_action,
+                             const std::string& walk_right_action,
                              int layer) :
-  BadGuy(pos, sprite_name, layer), 
-  walk_left_action(walk_left_action), 
-  walk_right_action(walk_right_action), 
-  walk_speed(80), 
+  BadGuy(pos, sprite_name, layer),
+  walk_left_action(walk_left_action),
+  walk_right_action(walk_right_action),
+  walk_speed(80),
   max_drop_height(-1),
   turn_around_timer(),
   turn_around_counter()
 {
 }
 
-WalkingBadguy::WalkingBadguy(const Vector& pos, 
-                             Direction direction, 
-                             const std::string& sprite_name, 
-                             const std::string& walk_left_action, 
-                             const std::string& walk_right_action, 
+WalkingBadguy::WalkingBadguy(const Vector& pos,
+                             Direction direction,
+                             const std::string& sprite_name,
+                             const std::string& walk_left_action,
+                             const std::string& walk_right_action,
                              int layer) :
-  BadGuy(pos, direction, sprite_name, layer), 
-  walk_left_action(walk_left_action), 
-  walk_right_action(walk_right_action), 
-  walk_speed(80), 
+  BadGuy(pos, direction, sprite_name, layer),
+  walk_left_action(walk_left_action),
+  walk_right_action(walk_right_action),
+  walk_speed(80),
   max_drop_height(-1),
   turn_around_timer(),
   turn_around_counter()
 {
 }
 
-WalkingBadguy::WalkingBadguy(const Reader& reader, 
-                             const std::string& sprite_name, 
-                             const std::string& walk_left_action, 
-                             const std::string& walk_right_action, 
+WalkingBadguy::WalkingBadguy(const Reader& reader,
+                             const std::string& sprite_name,
+                             const std::string& walk_left_action,
+                             const std::string& walk_right_action,
                              int layer) :
-  BadGuy(reader, sprite_name, layer), 
-  walk_left_action(walk_left_action), 
-  walk_right_action(walk_right_action), 
-  walk_speed(80), 
+  BadGuy(reader, sprite_name, layer),
+  walk_left_action(walk_left_action),
+  walk_right_action(walk_right_action),
+  walk_speed(80),
   max_drop_height(-1),
   turn_around_timer(),
   turn_around_counter()