Merged changes from branches/supertux-milestone2-grumbel/ to trunk/supertux/
[supertux.git] / src / badguy / walking_badguy.cpp
index 37816dc..90ba94d 100644 (file)
@@ -1,12 +1,10 @@
-//  $Id$
-//
 //  SuperTux - WalkingBadguy
 //  Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
 //
-//  This program is free software; you can redistribute it and/or
-//  modify it under the terms of the GNU General Public License
-//  as published by the Free Software Foundation; either version 2
-//  of the License, or (at your option) any later version.
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
 //
 //  This program is distributed in the hope that it will be useful,
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  GNU General Public License for more details.
 //
 //  You should have received a copy of the GNU General Public License
-//  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
-
-#include <config.h>
-
-#include "walking_badguy.hpp"
-#include "log.hpp"
-
-
-WalkingBadguy::WalkingBadguy(const Vector& pos, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer)
-       : BadGuy(pos, sprite_name, layer), walk_left_action(walk_left_action), walk_right_action(walk_right_action), walk_speed(80), max_drop_height(-1)
-{
-}
-
-WalkingBadguy::WalkingBadguy(const Vector& pos, Direction direction, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer)
-       : BadGuy(pos, direction, sprite_name, layer), walk_left_action(walk_left_action), walk_right_action(walk_right_action), walk_speed(80), max_drop_height(-1)
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+#include "badguy/walking_badguy.hpp"
+
+#include "sprite/sprite.hpp"
+
+WalkingBadguy::WalkingBadguy(const Vector& pos, 
+                             const std::string& sprite_name, 
+                             const std::string& walk_left_action, 
+                             const std::string& walk_right_action, 
+                             int layer) :
+  BadGuy(pos, sprite_name, layer), 
+  walk_left_action(walk_left_action), 
+  walk_right_action(walk_right_action), 
+  walk_speed(80), 
+  max_drop_height(-1),
+  turn_around_timer(),
+  turn_around_counter()
 {
 }
 
-WalkingBadguy::WalkingBadguy(const lisp::Lisp& reader, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer)
-       : BadGuy(reader, sprite_name, layer), walk_left_action(walk_left_action), walk_right_action(walk_right_action), walk_speed(80), max_drop_height(-1)
+WalkingBadguy::WalkingBadguy(const Vector& pos, 
+                             Direction direction, 
+                             const std::string& sprite_name, 
+                             const std::string& walk_left_action, 
+                             const std::string& walk_right_action, 
+                             int layer) :
+  BadGuy(pos, direction, sprite_name, layer), 
+  walk_left_action(walk_left_action), 
+  walk_right_action(walk_right_action), 
+  walk_speed(80), 
+  max_drop_height(-1),
+  turn_around_timer(),
+  turn_around_counter()
 {
 }
 
-void
-WalkingBadguy::write(lisp::Writer& writer)
+WalkingBadguy::WalkingBadguy(const Reader& reader, 
+                             const std::string& sprite_name, 
+                             const std::string& walk_left_action, 
+                             const std::string& walk_right_action, 
+                             int layer) :
+  BadGuy(reader, sprite_name, layer), 
+  walk_left_action(walk_left_action), 
+  walk_right_action(walk_right_action), 
+  walk_speed(80), 
+  max_drop_height(-1),
+  turn_around_timer(),
+  turn_around_counter()
 {
-  writer.write_float("x", start_position.x);
-  writer.write_float("y", start_position.y);
 }
 
 void
-WalkingBadguy::activate()
+WalkingBadguy::initialize()
 {
   if(frozen)
     return;
@@ -107,6 +126,15 @@ WalkingBadguy::turn_around()
   dir = dir == LEFT ? RIGHT : LEFT;
   sprite->set_action(dir == LEFT ? walk_left_action : walk_right_action);
   physic.set_velocity_x(-physic.get_velocity_x());
+
+  // if we get dizzy, we fall off the screen
+  if (turn_around_timer.started()) {
+    if (turn_around_counter++ > 10) kill_fall();
+  } else {
+    turn_around_timer.start(1);
+    turn_around_counter = 0;
+  }
+
 }
 
 void
@@ -120,20 +148,19 @@ void
 WalkingBadguy::unfreeze()
 {
   BadGuy::unfreeze();
-  WalkingBadguy::activate();
+  WalkingBadguy::initialize();
 }
 
-float 
+float
 WalkingBadguy::get_velocity_y() const
 {
   return physic.get_velocity_y();
 }
 
-void 
+void
 WalkingBadguy::set_velocity_y(float vy)
 {
   physic.set_velocity_y(vy);
 }
 
-
+/* EOF */