-// $Id$
-//
// SuperTux - WalkingBadguy
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#include <config.h>
-
-#include "walking_badguy.hpp"
-#include "log.hpp"
-#include "timer.hpp"
-
-WalkingBadguy::WalkingBadguy(const Vector& pos, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer)
- : BadGuy(pos, sprite_name, layer), walk_left_action(walk_left_action), walk_right_action(walk_right_action), walk_speed(80), max_drop_height(-1)
-{
-}
-
-WalkingBadguy::WalkingBadguy(const Vector& pos, Direction direction, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer)
- : BadGuy(pos, direction, sprite_name, layer), walk_left_action(walk_left_action), walk_right_action(walk_right_action), walk_speed(80), max_drop_height(-1)
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#include "badguy/walking_badguy.hpp"
+
+#include "sprite/sprite.hpp"
+
+WalkingBadguy::WalkingBadguy(const Vector& pos,
+ const std::string& sprite_name,
+ const std::string& walk_left_action,
+ const std::string& walk_right_action,
+ int layer) :
+ BadGuy(pos, sprite_name, layer),
+ walk_left_action(walk_left_action),
+ walk_right_action(walk_right_action),
+ walk_speed(80),
+ max_drop_height(-1),
+ turn_around_timer(),
+ turn_around_counter()
{
}
-WalkingBadguy::WalkingBadguy(const lisp::Lisp& reader, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer)
- : BadGuy(reader, sprite_name, layer), walk_left_action(walk_left_action), walk_right_action(walk_right_action), walk_speed(80), max_drop_height(-1)
+WalkingBadguy::WalkingBadguy(const Vector& pos,
+ Direction direction,
+ const std::string& sprite_name,
+ const std::string& walk_left_action,
+ const std::string& walk_right_action,
+ int layer) :
+ BadGuy(pos, direction, sprite_name, layer),
+ walk_left_action(walk_left_action),
+ walk_right_action(walk_right_action),
+ walk_speed(80),
+ max_drop_height(-1),
+ turn_around_timer(),
+ turn_around_counter()
{
}
-void
-WalkingBadguy::write(lisp::Writer& writer)
+WalkingBadguy::WalkingBadguy(const Reader& reader,
+ const std::string& sprite_name,
+ const std::string& walk_left_action,
+ const std::string& walk_right_action,
+ int layer) :
+ BadGuy(reader, sprite_name, layer),
+ walk_left_action(walk_left_action),
+ walk_right_action(walk_right_action),
+ walk_speed(80),
+ max_drop_height(-1),
+ turn_around_timer(),
+ turn_around_counter()
{
- writer.write_float("x", start_position.x);
- writer.write_float("y", start_position.y);
}
void
-WalkingBadguy::activate()
+WalkingBadguy::initialize()
{
if(frozen)
return;
WalkingBadguy::unfreeze()
{
BadGuy::unfreeze();
- WalkingBadguy::activate();
+ WalkingBadguy::initialize();
}
-
float
WalkingBadguy::get_velocity_y() const
{
{
physic.set_velocity_y(vy);
}
+
+/* EOF */