Random stuff that I should have committed ages ago.
[supertux.git] / src / badguy / walking_badguy.cpp
index 37816dc..e68b1d1 100644 (file)
 #include <config.h>
 
 #include "walking_badguy.hpp"
-#include "log.hpp"
 
+#include "log.hpp"
+#include "timer.hpp"
+#include "lisp/writer.hpp"
+#include "sprite/sprite.hpp"
 
 WalkingBadguy::WalkingBadguy(const Vector& pos, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer)
-       : BadGuy(pos, sprite_name, layer), walk_left_action(walk_left_action), walk_right_action(walk_right_action), walk_speed(80), max_drop_height(-1)
+  : BadGuy(pos, sprite_name, layer), walk_left_action(walk_left_action), walk_right_action(walk_right_action), walk_speed(80), max_drop_height(-1)
 {
 }
 
 WalkingBadguy::WalkingBadguy(const Vector& pos, Direction direction, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer)
-       : BadGuy(pos, direction, sprite_name, layer), walk_left_action(walk_left_action), walk_right_action(walk_right_action), walk_speed(80), max_drop_height(-1)
+  : BadGuy(pos, direction, sprite_name, layer), walk_left_action(walk_left_action), walk_right_action(walk_right_action), walk_speed(80), max_drop_height(-1)
 {
 }
 
 WalkingBadguy::WalkingBadguy(const lisp::Lisp& reader, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer)
-       : BadGuy(reader, sprite_name, layer), walk_left_action(walk_left_action), walk_right_action(walk_right_action), walk_speed(80), max_drop_height(-1)
+  : BadGuy(reader, sprite_name, layer), walk_left_action(walk_left_action), walk_right_action(walk_right_action), walk_speed(80), max_drop_height(-1)
 {
 }
 
 void
 WalkingBadguy::write(lisp::Writer& writer)
 {
-  writer.write_float("x", start_position.x);
-  writer.write_float("y", start_position.y);
+  writer.write("x", start_position.x);
+  writer.write("y", start_position.y);
 }
 
 void
-WalkingBadguy::activate()
+WalkingBadguy::initialize()
 {
   if(frozen)
     return;
@@ -107,6 +110,15 @@ WalkingBadguy::turn_around()
   dir = dir == LEFT ? RIGHT : LEFT;
   sprite->set_action(dir == LEFT ? walk_left_action : walk_right_action);
   physic.set_velocity_x(-physic.get_velocity_x());
+
+  // if we get dizzy, we fall off the screen
+  if (turn_around_timer.started()) {
+    if (turn_around_counter++ > 10) kill_fall();
+  } else {
+    turn_around_timer.start(1);
+    turn_around_counter = 0;
+  }
+
 }
 
 void
@@ -120,20 +132,18 @@ void
 WalkingBadguy::unfreeze()
 {
   BadGuy::unfreeze();
-  WalkingBadguy::activate();
+  WalkingBadguy::initialize();
 }
 
-float 
+
+float
 WalkingBadguy::get_velocity_y() const
 {
   return physic.get_velocity_y();
 }
 
-void 
+void
 WalkingBadguy::set_velocity_y(float vy)
 {
   physic.set_velocity_y(vy);
 }
-
-