-// $Id$
-//
// SuperTux - WalkingBadguy
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#ifndef __WALKING_BADGUY_H__
-#define __WALKING_BADGUY_H__
+#ifndef HEADER_SUPERTUX_BADGUY_WALKING_BADGUY_HPP
+#define HEADER_SUPERTUX_BADGUY_WALKING_BADGUY_HPP
-#include "badguy.hpp"
+#include "badguy/badguy.hpp"
class Timer;
/**
- * Baseclass for a Badguy that just walks around.
+ * Base class for Badguys that walk on the floor.
*/
class WalkingBadguy : public BadGuy
{
public:
- WalkingBadguy(const Vector& pos, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer = LAYER_OBJECTS);
- WalkingBadguy(const Vector& pos, Direction direction, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer = LAYER_OBJECTS);
- WalkingBadguy(const lisp::Lisp& reader, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer = LAYER_OBJECTS);
+ WalkingBadguy(const Vector& pos,
+ const std::string& sprite_name,
+ const std::string& walk_left_action,
+ const std::string& walk_right_action,
+ int layer = LAYER_OBJECTS);
+ WalkingBadguy(const Vector& pos, Direction direction,
+ const std::string& sprite_name,
+ const std::string& walk_left_action,
+ const std::string& walk_right_action,
+ int layer = LAYER_OBJECTS);
+ WalkingBadguy(const Reader& reader,
+ const std::string& sprite_name,
+ const std::string& walk_left_action,
+ const std::string& walk_right_action,
+ int layer = LAYER_OBJECTS);
- void activate();
- void write(lisp::Writer& writer);
+ void initialize();
void active_update(float elapsed_time);
+ void active_update(float elapsed_time, float target_velocity);
void collision_solid(const CollisionHit& hit);
HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
void freeze();
float get_velocity_y() const;
void set_velocity_y(float vy);
+ /**
+ * Adds velocity to the badguy (be careful when using this)
+ */
+ void add_velocity(const Vector& velocity);
+
+ float get_walk_speed (void) const
+ {
+ return (walk_speed);
+ }
+ void set_walk_speed (float);
+
protected:
void turn_around();
+protected:
std::string walk_left_action;
std::string walk_right_action;
float walk_speed;
};
#endif
+
+/* EOF */