#include "badguy.hpp"
+class Timer;
+
/**
- * Baseclass for a Badguy that just walks around.
+ * Base class for Badguys that walk on the floor.
*/
class WalkingBadguy : public BadGuy
{
WalkingBadguy(const Vector& pos, Direction direction, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer = LAYER_OBJECTS);
WalkingBadguy(const lisp::Lisp& reader, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer = LAYER_OBJECTS);
- void activate();
+ void initialize();
void write(lisp::Writer& writer);
void active_update(float elapsed_time);
void collision_solid(const CollisionHit& hit);
std::string walk_right_action;
float walk_speed;
int max_drop_height; /**< Maximum height of drop before we will turn around, or -1 to just drop from any ledge */
+ Timer turn_around_timer;
+ int turn_around_counter; /**< counts number of turns since turn_around_timer was started */
};
#endif