Removed Kirby badguy code, use simple sprite replacement in the level instead
[supertux.git] / src / badguy / walkingleaf.cpp
index 3df2c2a..08c93af 100644 (file)
@@ -41,6 +41,9 @@ WalkingLeaf::collision_squished(GameObject& object)
   return true;
 }
 
-IMPLEMENT_FACTORY(WalkingLeaf, "walkingleaf");
-
+bool
+WalkingLeaf::is_freezable() const
+{
+  return true;
+}
 /* EOF */