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Removed Kirby badguy code, use simple sprite replacement in the level instead
[supertux.git]
/
src
/
badguy
/
walkingleaf.cpp
diff --git
a/src/badguy/walkingleaf.cpp
b/src/badguy/walkingleaf.cpp
index
3df2c2a
..
08c93af
100644
(file)
--- a/
src/badguy/walkingleaf.cpp
+++ b/
src/badguy/walkingleaf.cpp
@@
-41,6
+41,9
@@
WalkingLeaf::collision_squished(GameObject& object)
return true;
}
-IMPLEMENT_FACTORY(WalkingLeaf, "walkingleaf");
-
+bool
+WalkingLeaf::is_freezable() const
+{
+ return true;
+}
/* EOF */