static const std::string SOUNDFILE = "sounds/willowisp.wav";
WillOWisp::WillOWisp(const Reader& reader) :
- BadGuy(reader, "images/creatures/willowisp/willowisp.sprite", LAYER_FLOATINGOBJECTS),
- mystate(STATE_IDLE),
- target_sector("main"),
+ BadGuy(reader, "images/creatures/willowisp/willowisp.sprite", LAYER_FLOATINGOBJECTS),
+ mystate(STATE_IDLE),
+ target_sector("main"),
target_spawnpoint("main"),
hit_script(),
sound_source(),
scripting::WillOWisp* _this = static_cast<scripting::WillOWisp*> (this);
expose_object(vm, table_idx, _this, name);
}
-
+
void
WillOWisp::unexpose(HSQUIRRELVM vm, SQInteger table_idx)
{