Sectors support multiple solid tilemaps, tilemaps can have a name
[supertux.git] / src / badguy / willowisp.cpp
index ddca099..6480c16 100644 (file)
@@ -1,4 +1,4 @@
-//  $Id: willowisp.cpp 3117 2006-03-25 17:19:54Z sommer $
+//  $Id$
 // 
 //  SuperTux - "Will-O-Wisp" Badguy
 //  Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
 #include <config.h>
 
 #include "willowisp.hpp"
-#include "msg.hpp"
+#include "log.hpp"
 #include "game_session.hpp"
 
 static const float FLYSPEED = 64; /**< speed in px per second */
 static const float TRACK_RANGE = 384; /**< at what distance to start tracking the player */
 static const float VANISH_RANGE = 512; /**< at what distance to stop tracking and vanish */
+static const std::string SOUNDFILE = "sounds/willowisp.wav";
 
 WillOWisp::WillOWisp(const lisp::Lisp& reader)
-  : mystate(STATE_IDLE), target_sector("main"), target_spawnpoint("main"), soundSource(0)
+  : BadGuy(reader, "images/creatures/willowisp/willowisp.sprite", LAYER_FLOATINGOBJECTS), mystate(STATE_IDLE), target_sector("main"), target_spawnpoint("main")
 {
-  reader.get("x", start_position.x);
-  reader.get("y", start_position.y);
   reader.get("sector", target_sector);
   reader.get("spawnpoint", target_spawnpoint);
 
-  bbox.set_size(32, 32);  
-  sprite = sprite_manager->create("images/creatures/willowisp/willowisp.sprite");
   countMe = false;
-}
-
-WillOWisp::~WillOWisp()
-{
-  delete soundSource;
+  sound_manager->preload(SOUNDFILE);
 }
 
 void
@@ -61,12 +54,12 @@ WillOWisp::write(lisp::Writer& writer)
 void
 WillOWisp::draw(DrawingContext& context)
 {
-  sprite->draw(context, get_pos(), LAYER_OBJECTS);
+  sprite->draw(context, get_pos(), layer);
   
   context.push_target();
   context.set_target(DrawingContext::LIGHTMAP);
 
-  sprite->draw(context, get_pos(), LAYER_OBJECTS);
+  sprite->draw(context, get_pos(), layer);
   
   context.pop_target();
 }
@@ -94,7 +87,7 @@ WillOWisp::active_update(float elapsed_time)
       mystate = STATE_VANISHING;
       sprite->set_action("vanishing", 1);
     }
-    soundSource->set_position(get_pos());
+    sound_source->set_position(get_pos());
   }
 
   if (mystate == STATE_WARPING) {
@@ -116,24 +109,30 @@ WillOWisp::activate()
 {
   sprite->set_action("idle");
 
-  delete soundSource;
-  soundSource = sound_manager->create_sound_source("sounds/willowisp.ogg");
-  if(!soundSource) {
-    msg_warning("Couldn't start WillOWisp sound");
-    return;
-  }
-  soundSource->set_position(get_pos());
-  soundSource->set_looping(true);
-  soundSource->set_gain(2.0);
-  soundSource->set_reference_distance(32);
-  soundSource->play();
+  sound_source.reset(sound_manager->create_sound_source(SOUNDFILE));
+  sound_source->set_position(get_pos());
+  sound_source->set_looping(true);
+  sound_source->set_gain(2.0);
+  sound_source->set_reference_distance(32);
+  sound_source->play();
 }
 
 void
 WillOWisp::deactivate()
 {
-  delete soundSource;
-  soundSource = 0;
+  sound_source.reset(NULL);
+
+  switch (mystate) {
+    case STATE_IDLE:
+      break;
+    case STATE_TRACKING:
+      mystate = STATE_IDLE;
+      break;
+    case STATE_WARPING:
+    case STATE_VANISHING:
+      remove_me();
+      break;
+  }
 }
 
 void