#include "supertux/game_session.hpp"
#include "supertux/object_factory.hpp"
#include "supertux/sector.hpp"
+#include "util/reader.hpp"
static const float FLYSPEED = 64; /**< speed in px per second */
static const float TRACK_RANGE = 384; /**< at what distance to start tracking the player */
return;
std::cout << "Expose me '" << name << "'\n";
- Scripting::WillOWisp* interface = static_cast<Scripting::WillOWisp*> (this);
+ scripting::WillOWisp* interface = static_cast<scripting::WillOWisp*> (this);
expose_object(vm, table_idx, interface, name);
}
return;
std::cout << "UnExpose me '" << name << "'\n";
- Scripting::unexpose_object(vm, table_idx, name);
+ scripting::unexpose_object(vm, table_idx, name);
}
IMPLEMENT_FACTORY(WillOWisp, "willowisp");