reader.get("sector", target_sector);
reader.get("spawnpoint", target_spawnpoint);
- bbox.set_size(32, 32);
sprite = sprite_manager->create("images/creatures/willowisp/willowisp.sprite");
+ bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
countMe = false;
layer = LAYER_FLOATINGOBJECTS;
}