-// $Id$
-//
// SuperTux - "Will-O-Wisp" Badguy
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_BADGUY_WILLOWISP_HPP
+#define HEADER_SUPERTUX_BADGUY_WILLOWISP_HPP
+
+#include "badguy/badguy.hpp"
-#ifndef __WILLOWISP_H__
-#define __WILLOWISP_H__
+class Path;
+class PathWalker;
+class SoundSource;
-#include "badguy.hpp"
+#include "scripting/willowisp.hpp"
+#include "supertux/script_interface.hpp"
-class WillOWisp : public BadGuy
+class WillOWisp : public BadGuy,
+ public scripting::WillOWisp,
+ public ScriptInterface
{
public:
- WillOWisp(const lisp::Lisp& reader);
+ WillOWisp(const Reader& reader);
void activate();
void deactivate();
- void write(lisp::Writer& write);
void active_update(float elapsed_time);
virtual bool is_flammable() const { return false; }
virtual bool is_freezable() const { return false; }
virtual void draw(DrawingContext& context);
+ virtual void goto_node(int node_no);
+ virtual void set_state(const std::string& state);
+ virtual void start_moving();
+ virtual void stop_moving();
+
+ virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
+ virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
+
protected:
virtual bool collides(GameObject& other, const CollisionHit& hit);
HitResponse collision_player(Player& player, const CollisionHit& hit);
private:
enum MyState {
- STATE_IDLE, STATE_TRACKING, STATE_VANISHING, STATE_WARPING
+ STATE_STOPPED, STATE_IDLE, STATE_TRACKING, STATE_VANISHING, STATE_WARPING,
+ STATE_PATHMOVING, STATE_PATHMOVING_TRACK
};
+
+private:
MyState mystate;
std::string target_sector;
std::string target_spawnpoint;
+ std::string hit_script;
+
+ std::unique_ptr<SoundSource> sound_source;
- std::auto_ptr<SoundSource> sound_source;
+ std::unique_ptr<Path> path;
+ std::unique_ptr<PathWalker> walker;
+
+ float flyspeed;
+ float track_range;
+ float vanish_range;
+ SpritePtr lightsprite;
};
#endif
+
+/* EOF */