#define __WILLOWISP_H__
#include "badguy.hpp"
-#include "audio/managed_sound_source.hpp"
class WillOWisp : public BadGuy
{
virtual void draw(DrawingContext& context);
- virtual WillOWisp* clone() const { return new WillOWisp(*this); }
-
protected:
HitResponse collision_player(Player& player, const CollisionHit& hit);
std::string target_sector;
std::string target_spawnpoint;
- ManagedSoundSource soundSource;
+ std::auto_ptr<SoundSource> sound_source;
};
#endif