{
public:
WillOWisp(const lisp::Lisp& reader);
- WillOWisp(const WillOWisp& willowisp);
- ~WillOWisp();
void activate();
void deactivate();
virtual void draw(DrawingContext& context);
- virtual WillOWisp* clone() const { return new WillOWisp(*this); }
-
protected:
HitResponse collision_player(Player& player, const CollisionHit& hit);
std::string target_sector;
std::string target_spawnpoint;
- SoundSource* soundSource;
+ std::auto_ptr<SoundSource> sound_source;
};
#endif