clean out source
[supertux.git] / src / badguy / yeti.cpp
diff --git a/src/badguy/yeti.cpp b/src/badguy/yeti.cpp
deleted file mode 100644 (file)
index 7995925..0000000
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@@ -1,324 +0,0 @@
-//  $Id$
-//
-//  SuperTux - Boss "Yeti"
-//  Copyright (C) 2005 Matthias Braun <matze@braunis.de>
-//  Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
-//
-//  This program is free software; you can redistribute it and/or
-//  modify it under the terms of the GNU General Public License
-//  as published by the Free Software Foundation; either version 2
-//  of the License, or (at your option) any later version.
-//
-//  This program is distributed in the hope that it will be useful,
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-//  GNU General Public License for more details.
-//
-//  You should have received a copy of the GNU General Public License
-//  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-//  02111-1307, USA.
-#include <config.h>
-
-#include <float.h>
-#include <sstream>
-#include <memory>
-#include "yeti.hpp"
-#include "object/camera.hpp"
-#include "yeti_stalactite.hpp"
-#include "bouncing_snowball.hpp"
-#include "game_session.hpp"
-#include "level.hpp"
-
-namespace {
-  const float JUMP_DOWN_VX = 250; /**< horizontal speed while jumping off the dais */
-  const float JUMP_DOWN_VY = -250; /**< vertical speed while jumping off the dais */
-
-  const float RUN_VX = 350; /**< horizontal speed while running */
-
-  const float JUMP_UP_VX = 350; /**< horizontal speed while jumping on the dais */
-  const float JUMP_UP_VY = -800; /**< vertical speed while jumping on the dais */
-
-  const float STOMP_VY = -250; /** vertical speed while stomping on the dais */
-
-  const float LEFT_STAND_X = 16; /**< x-coordinate of left dais' end position */
-  const float RIGHT_STAND_X = 800-60-16; /**< x-coordinate of right dais' end position */
-  const float LEFT_JUMP_X = LEFT_STAND_X+224; /**< x-coordinate of from where to jump on the left dais */
-  const float RIGHT_JUMP_X = RIGHT_STAND_X-224; /**< x-coordinate of from where to jump on the right dais */
-  const float STOMP_WAIT = .5; /**< time we stay on the dais before jumping again */
-  const float SAFE_TIME = .5; /**< the time we are safe when tux just hit us */
-  const int INITIAL_HITPOINTS = 3; /**< number of hits we can take */
-
-  const float SQUISH_TIME = 5;
-}
-
-Yeti::Yeti(const lisp::Lisp& reader)
-       : BadGuy(reader, "images/creatures/yeti/yeti.sprite")
-{
-  hit_points = INITIAL_HITPOINTS;
-  countMe = false;
-  sound_manager->preload("sounds/yeti_gna.wav");
-  sound_manager->preload("sounds/yeti_roar.wav");
-  hud_head.reset(new Surface("images/creatures/yeti/hudlife.png"));
-}
-
-Yeti::~Yeti()
-{
-}
-
-void
-Yeti::activate()
-{
-  dir = RIGHT;
-  jump_down();
-}
-
-void
-Yeti::draw(DrawingContext& context)
-{
-  // we blink when we are safe
-  if(safe_timer.started() && size_t(game_time*40)%2)
-    return;
-
-  draw_hit_points(context);
-
-  BadGuy::draw(context);
-}
-
-void
-Yeti::draw_hit_points(DrawingContext& context)
-{
-  int i;
-
-  Surface *hh = hud_head.get();
-  if (!hh)
-    return;
-
-  context.push_transform();
-  context.set_translation(Vector(0, 0));
-
-  for (i = 0; i < hit_points; ++i)
-  {
-    context.draw_surface(hh, Vector(BORDER_X + (i * hh->get_width()), BORDER_Y + 1), LAYER_FOREGROUND1);
-  }
-
-  context.pop_transform();
-}
-
-void
-Yeti::active_update(float elapsed_time)
-{
-  switch(state) {
-    case JUMP_DOWN:
-      physic.set_velocity_x((dir==RIGHT)?+JUMP_DOWN_VX:-JUMP_DOWN_VX);
-      break;
-    case RUN:
-      physic.set_velocity_x((dir==RIGHT)?+RUN_VX:-RUN_VX);
-      if (((dir == RIGHT) && (get_pos().x >= RIGHT_JUMP_X)) || ((dir == LEFT) && (get_pos().x <= LEFT_JUMP_X))) jump_up();
-      break;
-    case JUMP_UP:
-      physic.set_velocity_x((dir==RIGHT)?+JUMP_UP_VX:-JUMP_UP_VX);
-      if (((dir == RIGHT) && (get_pos().x >= RIGHT_STAND_X)) || ((dir == LEFT) && (get_pos().x <= LEFT_STAND_X))) be_angry();
-      break;
-    case BE_ANGRY:
-      if(state_timer.check()) {
-        sound_manager->play("sounds/yeti_gna.wav");
-        physic.set_velocity_y(STOMP_VY);
-        sprite->set_action((dir==RIGHT)?"stomp-right":"stomp-left");
-      }
-      break;
-    case SQUISHED:
-      if (state_timer.check()) {
-        remove_me();
-      }
-      break;
-  }
-
-  movement = physic.get_movement(elapsed_time);
-}
-
-void
-Yeti::jump_down()
-{
-  sprite->set_action((dir==RIGHT)?"jump-right":"jump-left");
-  physic.set_velocity_x((dir==RIGHT)?(+JUMP_DOWN_VX):(-JUMP_DOWN_VX));
-  physic.set_velocity_y(JUMP_DOWN_VY);
-  state = JUMP_DOWN;
-}
-
-void
-Yeti::run()
-{
-  sprite->set_action((dir==RIGHT)?"run-right":"run-left");
-  physic.set_velocity_x((dir==RIGHT)?(+RUN_VX):(-RUN_VX));
-  physic.set_velocity_y(0);
-  state = RUN;
-}
-
-void
-Yeti::jump_up()
-{
-  sprite->set_action((dir==RIGHT)?"jump-right":"jump-left");
-  physic.set_velocity_x((dir==RIGHT)?(+JUMP_UP_VX):(-JUMP_UP_VX));
-  physic.set_velocity_y(JUMP_UP_VY);
-  state = JUMP_UP;
-}
-
-void
-Yeti::be_angry()
-{
-  //turn around
-  dir = (dir==RIGHT)?LEFT:RIGHT;
-
-  sprite->set_action((dir==RIGHT)?"stand-right":"stand-left");
-  physic.set_velocity_x(0);
-  physic.set_velocity_y(0);
-  if (hit_points < INITIAL_HITPOINTS) summon_snowball();
-  stomp_count = 0;
-  state = BE_ANGRY;
-  state_timer.start(STOMP_WAIT);
-}
-
-void
-Yeti::summon_snowball()
-{
-  Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x+(dir == RIGHT ? 64 : -64), get_pos().y), dir));
-}
-
-bool
-Yeti::collision_squished(GameObject& object)
-{
-  kill_squished(object);
-
-  return true;
-}
-
-void
-Yeti::kill_squished(GameObject& object)
-{
-  Player* player = dynamic_cast<Player*>(&object);
-  if (player) {
-    player->bounce(*this);
-    take_hit(*player);
-  }
-}
-
-void Yeti::take_hit(Player& )
-{
-  if(safe_timer.started())
-    return;
-
-  sound_manager->play("sounds/yeti_roar.wav");
-  hit_points--;
-
-  if(hit_points <= 0) {
-    // We're dead
-    physic.enable_gravity(true);
-    physic.set_velocity_x(0);
-    physic.set_velocity_y(0);
-
-    state = SQUISHED;
-    state_timer.start(SQUISH_TIME);
-    set_group(COLGROUP_MOVING_ONLY_STATIC);
-    sprite->set_action("dead");
-
-    if (countMe) Sector::current()->get_level()->stats.badguys++;
-
-    if(dead_script != "") {
-      std::istringstream stream(dead_script);
-      Sector::current()->run_script(stream, "Yeti - dead-script");
-    }
-  }
-  else {
-    safe_timer.start(SAFE_TIME);
-  }
-}
-
-void
-Yeti::kill_fall()
-{
-  // shooting bullets or being invincible won't work :)
-  take_hit(*get_nearest_player()); // FIXME: debug only(?)
-}
-
-void
-Yeti::write(lisp::Writer& writer)
-{
-  writer.start_list("yeti");
-
-  writer.write_float("x", start_position.x);
-  writer.write_float("y", start_position.y);
-
-  writer.end_list("yeti");
-}
-
-void
-Yeti::drop_stalactite()
-{
-  // make a stalactite falling down and shake camera a bit
-  Sector::current()->camera->shake(.1f, 0, 10);
-
-  YetiStalactite* nearest = 0;
-  float dist = FLT_MAX;
-
-  Player* player = this->get_nearest_player();
-  if (!player) return;
-
-  Sector* sector = Sector::current();
-  for(Sector::GameObjects::iterator i = sector->gameobjects.begin();
-      i != sector->gameobjects.end(); ++i) {
-    YetiStalactite* stalactite = dynamic_cast<YetiStalactite*> (*i);
-    if(stalactite && stalactite->is_hanging()) {
-      float sdist
-        = fabsf(stalactite->get_pos().x - player->get_pos().x);
-      if(sdist < dist) {
-        nearest = stalactite;
-        dist = sdist;
-      }
-    }
-  }
-
-  if(nearest)
-    nearest->start_shaking();
-}
-
-void
-Yeti::collision_solid(const CollisionHit& hit)
-{
-  if(hit.top || hit.bottom) {
-    // hit floor or roof
-    physic.set_velocity_y(0);
-    switch (state) {
-      case JUMP_DOWN:
-       run();
-       break;
-      case RUN:
-       break;
-      case JUMP_UP:
-       break;
-      case BE_ANGRY:
-       // we just landed
-       if(!state_timer.started()) {
-         sprite->set_action((dir==RIGHT)?"stand-right":"stand-left");
-         stomp_count++;
-         drop_stalactite();
-
-         // go to other side after 3 jumps
-         if(stomp_count == 3) {
-           jump_down();
-         } else {
-           // jump again
-           state_timer.start(STOMP_WAIT);
-         }
-       }
-       break;
-      case SQUISHED:
-        break;
-    }
-  } else if(hit.left || hit.right) {
-    // hit wall
-    jump_up();
-  }
-}
-
-IMPLEMENT_FACTORY(Yeti, "yeti")